Thursday, December 22, 2011

A Quick Update

Despite having forsaken my promise to update regularly, I intend to maintain this blog henceforth.  I've been too busy with school and full-time work to manage this space, but as of now I'm returning to moderate-full-time participation in my personal projects.  I plan to pursue the same voxel-based solution explicated in the earlier journal entries, but focusing primarily upon basic functionality and moving quickly towards a multiplayer prototype.  My earlier plan had been to pursue a "fuller" single-player demo experience, but at this point I see mostly-stable network play integrated into a basic prototype as the best starting point.  Noone wants to support anything they can't play, and noone wants to play awful buggy crap.  If I can merge those two simple goals into a release, I will be totally satisfied.  I want to release a basic multiplayer project that encapsulates the core of what I am trying to do without introducing a lot of excess complexity!

I know that sounds much easier said than done, but in practice I think it means that we'll be seeing much more interesting and meaningful posts to this blog in the near future (likely with download links!)